I looked up various trim details, windows, doors, materials, and others to be able to narrow down the final look. For this piece, the concept made it clear that it was architecture designed to mix the aesthetics of Western and Eastern design. As for groups, I would recommend Miro.īy picking apart the largest forms and connecting them to familiar things in real life, the task becomes less daunting and more manageable. If you plan to work solo, PureRef is a great tool for this. Because you’ll be working with an established concept, anchoring the concept in reality is the easiest place to start. Reference GatheringĪt its core, the most essential part of this process is the reference gathering phase. Because I was still learning the basics of the video game industry pipeline, I thought it was best to follow in the footsteps of artists more skilled than I am and emulate their process-hence environment creation from concept art. In this article, Danielle describes how she creates 3D environments from a concept, in Unreal Engine.ĭuring my time at CGMA, I wanted to challenge myself with something new for each project. She enjoys bridging 2D and 3D art to create immersive and engaging environments that tell unique and interesting stories. Danielle Villacorte is a 3D Environment and Prop Artist from the Philippines.
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